The long awaited 1.1 release is finally OUT! We apologize for the long wait, but as you can see you’ll find tons of new features, content and fixes.
As always below you can find a detailed description:
Chapter 3 – Waterworks unlocked. This completely new game level will offer more clues to solve, introducing new enemies and weapons.
Introducing the Water Worms creature.
New Enemies A.I.
We re-engineered it from scratch. Not all the enemies are deeply affected yet, but now you’ll face enemies equipped with weapons and armor, which are now stronger and challenging. We’ll still improve them during the next releases.
New Enemies Animation Set
All the enemies now have a completely new set of animations which is based on Root Motion, so it looks better and more realistic.
Now you can cut an enemy in pieces.
New Weapons Unlocked
We implemented the LongBow and the Spear.
In this release we unlocked the Workshops, in which you can create 13 different alchemical items. In order to create them you have to gather ingredients all around the game levels. Any recipe has a specified quantity of ingredients. Here is a list of the available alchemical items.
Pathfinder, Plasma Shield, Momentum, Blackrift, Re-genesis, White Noise, Frostbite, Inferno, Grinder, Berserker, Sunburst, Detector, Portal.
The inventory shows the name of the highlighted item/weapon.
You can now see the status of the equipment for each hand.
IMPORTANT – Now you have to use the Trigger Button to pickup the highlighted item/weapon. You can’t no longer use the Touchpad Button.
Environment Interaction Enhanced
Now you can grab and interact with many objects inside the world.
Recharge Action When you put the hand inside the blue flame, it will repair only the equipped weapons. So if you do not have any weapon in your hand you’ll not be able to repair them. The recharging time has been slowed down.
Now all the weapons can be damaged by using them and become useless . In order to use them again you have to repair them, or pick up the weapons dropped by the enemy which will substitute the broken ones.
We added a full Oculus compatibility. Keep in mind that it is an early stage so please report any bug or give us suggestions about the key mapping.
We are still improving the soundtrack and sound FX.