Gates Of Nowhere – Version 1.4.1 released

The new release is out, you can find a detailed description below:

Fixed a bug after the Training room, which caused a black screen.

Introduced the “Locomotion Speed” slider under the Gameplay options menu

Changed the saving method, now the ingredients are saved on checkpoint or if you quit the game between two checkpoints.

Various other bug fixes and improvements.

Gates Of Nowhere – Version 1.4 released

Below you can see the main features of the current release (1.4) highlighted. For a complete list of all changes, please take a look at RELEASE NOTES:

New enemy “The Sleeper” unlocked.

Bow and Arrow weapon improvement.

Now you have hundreds of available Save slot, simply type the desired name using the Virtual Keyboard.

Introducing the “Training Room”, we moved out the in game tutorial and now you can learn the basics of the gameplay and interaction inside this room.

Various bug fixes and improvements.

Gates Of Nowhere – Version 1.3 released

The new release is out:

We are approaching the final release of the game, and soon the story of your journey we’ll be revealed.

New Chapter Unlocked
The last chapter “INFERNO” is now unlocked, which completes the adventure.

New weapon unlocked
You can now play with the HAMMER. It can unleash a powerful explosion when it hits the ground.

New “big” enemies.

World interaction improvements
You can now interact with dynamic clothes.

Audio Improvements
We introduced Audio Spatialization, this should improve the audio immersion.

Various bug fixes.

Gates Of Nowhere – Version 1.2 released

2 new Alchemical Items unlocked
MIMESIS and GRAVITA are now available

Gates Of Nowhere – Version 1.1 released

The long awaited 1.1 release is finally OUT! We apologize for the long wait, but as you can see you’ll find tons of new features, content and fixes.
As always below you can find a detailed description:

Chapter 3 – Waterworks unlocked. This completely new game level will offer more clues to solve, introducing new enemies and weapons.

New Enemy
Introducing the Water Worms creature.

New Enemies A.I.
We re-engineered it from scratch. Not all the enemies are deeply affected yet, but now you’ll face enemies equipped with weapons and armor, which are now stronger and challenging. We’ll still improve them during the next releases.

New Enemies Animation Set
All the enemies now have a completely new set of animations which is based on Root Motion, so it looks better and more realistic.

Desmemberment System
Now you can cut an enemy in pieces.

New Weapons Unlocked
We implemented the LongBow and the Spear.

Introducing Workshop
In this release we unlocked the Workshops, in which you can create 13 different alchemical items. In order to create them you have to gather ingredients all around the game levels. Any recipe has a specified quantity of ingredients. Here is a list of the available alchemical items.
Pathfinder, Plasma Shield, Momentum, Blackrift, Re-genesis, White Noise, Frostbite, Inferno, Grinder, Berserker, Sunburst, Detector, Portal.

Inventory Upadated
The inventory shows the name of the highlighted item/weapon.
You can now see the status of the equipment for each hand.

IMPORTANT – Now you have to use the Trigger Button to pickup the highlighted item/weapon. You can’t no longer use the Touchpad Button.

Environment Interaction Enhanced
Now you can grab and interact with many objects inside the world.

Recharge Action When you put the hand inside the blue flame, it will repair only the equipped weapons. So if you do not have any weapon in your hand you’ll not be able to repair them. The recharging time has been slowed down.

Destructible Weapons
Now all the weapons can be damaged by using them and become useless . In order to use them again you have to repair them, or pick up the weapons dropped by the enemy which will substitute the broken ones.

Oculus Support
We added a full Oculus compatibility. Keep in mind that it is an early stage so please report any bug or give us suggestions about the key mapping.

Sound Improvements
We are still improving the soundtrack and sound FX.