Gates Of Nowhere – Version 1.4 released

Below you can see the main features of the current release (1.4) highlighted. For a complete list of all changes, please take a look at RELEASE NOTES:

New enemy “The Sleeper” unlocked.

Bow and Arrow weapon improvement.

Now you have hundreds of available Save slot, simply type the desired name using the Virtual Keyboard.

Introducing the “Training Room”, we moved out the in game tutorial and now you can learn the basics of the gameplay and interaction inside this room.

Various bug fixes and improvements.

Gates Of Nowhere – Version 1.3 released

The new release is out:

We are approaching the final release of the game, and soon the story of your journey we’ll be revealed.

New Chapter Unlocked
The last chapter “INFERNO” is now unlocked, which completes the adventure.

New weapon unlocked
You can now play with the HAMMER. It can unleash a powerful explosion when it hits the ground.

New “big” enemies.

World interaction improvements
You can now interact with dynamic clothes.

Audio Improvements
We introduced Audio Spatialization, this should improve the audio immersion.

Various bug fixes.

Gates Of Nowhere – Version 1.2 released

2 new Alchemical Items unlocked
MIMESIS and GRAVITA are now available

Gates Of Nowhere – Version 1.1 released

The long awaited 1.1 release is finally OUT! We apologize for the long wait, but as you can see you’ll find tons of new features, content and fixes.
As always below you can find a detailed description:

Chapter 3 – Waterworks unlocked. This completely new game level will offer more clues to solve, introducing new enemies and weapons.

New Enemy
Introducing the Water Worms creature.

New Enemies A.I.
We re-engineered it from scratch. Not all the enemies are deeply affected yet, but now you’ll face enemies equipped with weapons and armor, which are now stronger and challenging. We’ll still improve them during the next releases.

New Enemies Animation Set
All the enemies now have a completely new set of animations which is based on Root Motion, so it looks better and more realistic.

Desmemberment System
Now you can cut an enemy in pieces.

New Weapons Unlocked
We implemented the LongBow and the Spear.

Introducing Workshop
In this release we unlocked the Workshops, in which you can create 13 different alchemical items. In order to create them you have to gather ingredients all around the game levels. Any recipe has a specified quantity of ingredients. Here is a list of the available alchemical items.
Pathfinder, Plasma Shield, Momentum, Blackrift, Re-genesis, White Noise, Frostbite, Inferno, Grinder, Berserker, Sunburst, Detector, Portal.

Inventory Upadated
The inventory shows the name of the highlighted item/weapon.
You can now see the status of the equipment for each hand.

IMPORTANT – Now you have to use the Trigger Button to pickup the highlighted item/weapon. You can’t no longer use the Touchpad Button.

Environment Interaction Enhanced
Now you can grab and interact with many objects inside the world.

Recharge Action When you put the hand inside the blue flame, it will repair only the equipped weapons. So if you do not have any weapon in your hand you’ll not be able to repair them. The recharging time has been slowed down.

Destructible Weapons
Now all the weapons can be damaged by using them and become useless . In order to use them again you have to repair them, or pick up the weapons dropped by the enemy which will substitute the broken ones.

Oculus Support
We added a full Oculus compatibility. Keep in mind that it is an early stage so please report any bug or give us suggestions about the key mapping.

Sound Improvements
We are still improving the soundtrack and sound FX.

Gates Of Nowhere – Version 1.0.3 released

Here’s a new release for you with a lot of cool features, take a look below for a detailed description:

We finally implemented a Full Locomotion system, so now you can simply click and hold the trackpad in order to activate it and then slide the finger on the trackpad to move. You can control the movement speed by sliding the thumb closer to the edge of the trackpad.
By default you have both locomotion systems available, so you can still use the Teleportation like it was in the last release, or you can move by using the Full Locomotion. You can also disable the Locomotion inside the Menu if you do not want to use it at all.

New weapons UNLOCKED
We unlocked 3 new weapons, MACE, AXE and the METAL SHIELD and you can grab them as soon as the enemies die and drop them off. So now you can play with 6 different weapons!

Dynamically switch items
You can now switch an item between hands, by simply clicking the trigger (pick up button) on the picked object and it will automatically switch over to the other hand. Keep in mind that in order to switch an object, the target hand must be free.

Introducing the Crafting System Workbench
This is not available yet, but now you can take a look at the room of the upcoming item’s Crafting System in which you’ll be able to build up to 15 different alchemical recipes to use in game. Take a look at the home page to see what’s coming next!

Sound fixes
We are still improving the sound. A major fix will hopefully come in the 1.1 big update.

We really hope that you’ll enjoy this release, especially the FULL LOCOMOTION. Please keep giving us feedback and help us improve the game.

Gates Of Nowhere – Patch 1.0.1 Released

Thanks to our community’s suggestions and feedback., we released the first Minor patch which will resolve some issues. Below you can find a detailed description:

– We changed the teleportation system to a more standard look. We removed the Avatar completely. Instead we added a more inconspicuous runic circle that will serve as the teleport target. The teleport has a maximum range of a few meters. Moreover we added a cooldown (a charging timer). Both these changes are needed for major gameplay features to work and can’t be removed. Please keep giving us feedback on this.

– The Torch will now have a reduced light when it overlapses with objects, along with a vibration feedback and deactivated shadows. This is to improve the visual impact when the light enters an object.

– You may now calibrate the Brightness of the game. We added the option to open or close the camera lens, giving you freedom to have the dungeon look brighter than before.

– We slightly changed the damage you do to enemies and the threshold of the movement required to deal it. You now need to hit harder to do more damage and very slow and short strikes will NOT be read as damage at all. This is just a quick fix to a small problem, a major overhaul of the combat system will come soon.

– Various Bugfixes

We really hope that you’ll enjoy the game, and keep talking with us in order to improve the experience.Thanks another time for your great support.